/**
 * At the moment this behaves like passthrough.vert..
 * TODO: figure out if and how to use this effectively
 */
void main() {
    gl_TexCoord[0] = gl_MultiTexCoord0;
vec4 a = gl_Vertex;
//a.x *= 1.6;
//a.y *= 1.6;
gl_Position = gl_ModelViewProjectionMatrix * a;
//    gl_Position = ftransform();
    gl_FrontColor = gl_Color;
}
